Tuesday, August 28, 2007

Boids and flocking...

Currently I'm working on creating a tool called bFlocking in Maya to simulate artifical flocking. This system called 'Boids' was originally created by Craig Reynolds.
My first tests were conducted in Flash using Actionscript 2 and I have now progressed onto writing the system within Maya 8.5 using Python.
If you want to look into what boids are then the best place is to start is at Craig Reynolds website at http://www.red3d.com/cwr/boids/
To see my experiments and to download and test the current version of the tool go to my tools section at: http://www.flash-fx.net/3D/tools/bFlocking/